
EXPERIENCE
WITHIN
REACH
Reimagining how students find experiential learning opportunities on PeopleGrove.
Role
UX/UI Designer
Timeline
4 Weeks
Focus Areas
Order Flow | Item Customization | Menu Discovery
PROJECT OVERVIEW
PeopleGrove is a student development platform that helps prepare students for the workforce immediately following graduation. During this academic capstone project, completed through Western Governors University in collaboration with PeopleGrove, I applied user-centered design principles to enhance the platform’s usability and accessibility—helping address the long-standing challenge of bridging the gap between classroom learning and the real-world experience needed to confidently enter the workforce.
SUMMARY
“How might we help students confidently discover, apply for, and track experiential learning opportunities on PeopleGrove?”
REQUIREMENTS AND DELIVERABLES
During this four-week design sprint aimed at improving PeopleGrove’s opportunity discovery and application experience, I focused on establishing the foundational mobile experience for the platform’s experiential learning feature.
The project deliverables included:
User Research Summary & Feedback Analysis
Persona, Empathy Map, and Journey Map
Low-Fidelity Mobile Wireframes and Prototypes
The project’s scope centered on designing early mobile concepts to support future rounds of usability testing and high-fidelity design iterations.
SKIP AHEAD: Research Insights | MVP Focus | Features | Final Insights
EMPATHIZING TO INFORM DESIGN
Using insights gathered and synthesized from primary user research, I focused my design efforts on key mobile features that would create the greatest impact for students, including:
An intuitive opportunity application flow with clearer calls-to-action
A simplified opportunity-saving experience for easier access and organization
Improved progress visibility through automatic application tracking to reduce manual effort
Refined search filters for more personalized and relevant results
Integrated company information to support informed decision-making
These focus areas guided the design of features that empower students to navigate the platform more confidently and efficiently—transforming a once-frustrating process into a clear, supportive experience.
BEYOND THE FLAVOR
Pain Points
Long lines made browsing difficult
Pressure at the window led to rushed orders
Paper punch cards were often lost or forgotten
No way to order ahead during busy events
What They Needed
Space to explore the menu without stress
Simple, customizable ordering
A quicker, more modern way to skip the line
Digital rewards that were easy to access
These insights guided a solution that reduced friction while keeping the flavor and fun that users already loved.
Armed with user insights, my design mission was twofold: to craft a user experience that seamlessly blended efficiency with Chow Chalet's commitment to delivering a premium food truck experience. The objective? To develop an app that not only facilitated swift and hassle-free ordering but also fostered an immersive and captivating user journey.
Let’s See What We Can Cook Up
Ideation & Prototyping
I initiated the design process by crafting wireframes focused on showcasing key app information prominently on the welcome screen and guiding users seamlessly through the ordering process. Subsequently, the order screen was meticulously designed to offer customers a streamlined, concise ordering experience, enabling them to easily edit and review their orders for accuracy before submission. These wireframes allowed me to visually map out user flows to ideate an intuitive user experience.
Prototyping
From these wireframes, I created a low-fidelity prototype with a primary focus on the food ordering flow, the application's main feature. This prototype allowed me to further visualize the way users would experience the product and would be my tool of choice for user testing.
You can view the full low-fidelity prototype below.
User Testing & Refinement
The Taste Test
To begin user testing, I recruited five users and assigned them a series of tasks to complete. The testing was conducted in person, allowing me to observe their interactions with the application. I followed up with a survey to compare their feedback with my observations. This research revealed several usability concerns:
Users struggled to locate the section for updating personal information.
The excessive number of screens confused users about their current task.
The order customization options lacked individual item customization, which was a primary user concern.
To address the usability concerns, I began by rethinking the homescreen layout. Rethinking the layout allowed me to create a better flow for users as they’re placing an order and minimize the amount of screens the user had to interact with on to complete the task, which in turn brought me to rethink the way they navigated through the appplication. In doing so, I changed the food categories from being on drop downs from the menus screen to being a sliding navigation bar across the top of the screen. In doing so, at any point in the flow, the user would know where they are in the application and what they’re doing, eliminating the confusion that they previously had while using the application.
In addition to the adjustments in the way the app flow, I changed ambiguous icons, refined titles, and refined the colors to ensure accessibility and further enhance the user’s experience.
Design Mockups
Results
The Finished Product
The end result was a dynamic app that was:
Accessible: Achieved WCAG 2.1 AA compliance through rigorous testing
Effective: Usability testing showed 95% task success rate, 25% faster than previous version
Branded: Maintained consistent look and feel with 95% brand asset usage
The completion of this project allowed me to gain valuable knowledge about UX design principles that will inform and elevate my future work.
User Feedback
After completing this project, I conducted a follow-up study with the same participants:
100% noted appreciation for my attention to detail
95% felt their concerns were properly addressed
View the Design
To explore this design yourself, click the button below: